Session 10: Virtual Reality and Digital Twin
Authors: Francisco Garcia Rivera (University of Skövde) , Maurice Lamb (University of Skövde) , Melanie Waddell (University of Skövde)
Often new digital tools are introduced alongside existing tools and workflows to augment and fill gaps in current processes. Virtual and augmented reality (XR) tools are currently being deployed in this way within design processes, allowing for interactive visualization in virtual environments including the use of DHM tools. Currently, the focus is on how to implement XR as a stand-alone tool for single-user scenarios. However, in collaborative design contexts, screen-based and XR tools can be used together to leverage the benefits of each technology maximizing the potential of multi-user design processes. XR allows for an immersive exploration of designed objects in 3D space, while screen-based tools allow for easier notetaking and integration of additional non-3D software and meeting tools. Ensuring that these technologies are integrated in a mutually beneficial manner requires a framework for determining the best combination of technologies and interfaces for diverse design teams. This paper presents a framework for performing collaborative design reviews in a digital environment that can be accessed using both XR and 2D screen devices simultaneously. It enables asymmetric collaboration to provide each design team member with the technology that best fits their workflow and requirements.
Keywords: collaborative virtual environments, digital human modeling, virtual reality
How to Cite: Garcia Rivera, F. , Lamb, M. & Waddell, M. (2022) “Improving the efficiency of virtual-reality-based ergonomics assessments with digital human models in multi-agent collaborative virtual environments”, Proceedings of the 7th International Digital Human Modeling Symposium. 7(1). doi: https://doi.org/10.17077/dhm.31781